10 knight endgames rated between 800 and 999, averaging 947. Each position below is from a real game, with the solution given underneath — so you can check yourself immediately rather than guessing whether you were right.
Knights are poor at fighting passed pawns on the far side of the board, which is what most knight endgames turn on. Tempo and knight placement matter more than material.
These are pitched at 800-rated players. Puzzle ratings work like player ratings: a puzzle rated 800 is one that players around 800 solve about half the time, so if you are getting most of these you should move up a band.
Solving from a page is good for pattern recognition but not for tracking progress. The rated puzzle trainer serves puzzles matched to your own rating and adjusts as you solve, and the Mistake Trainer builds puzzles from positions you actually got wrong in your own games.
Nf7#
Nxe6 Kxe6 f4
Nxf5 f2 Ng3
Ng4+ Kxd5 Nxe3+
g6 hxg6+ fxg6 Nd6 g7
d3+ Nxd3 Nxd3
g7 Kf7 Kh7 Ne6 g8=Q+
Nd3#
e2 Kf2 Kd2
hxg5 Nxg5 Nxg5+ hxg5+ Kxg5
Train knight endgame puzzles at your rating →
Knights are poor at fighting passed pawns on the far side of the board, which is what most knight endgames turn on. Tempo and knight placement matter more than material.
Puzzle ratings work like player ratings. A puzzle rated 800 is one that players rated around 800 solve roughly half the time. The puzzles on this page average 947, so they suit 800-rated players.
Yes. Every puzzle on this page, including its solution, is free to view with no account. The rated trainer that tracks your progress and serves puzzles matched to your rating is part of Chess Ramp Premium.