10 knight endgames rated between 400 and 799, averaging 639. Each position below is from a real game, with the solution given underneath — so you can check yourself immediately rather than guessing whether you were right.
Knights are poor at fighting passed pawns on the far side of the board, which is what most knight endgames turn on. Tempo and knight placement matter more than material.
These are pitched at 600-rated players. Puzzle ratings work like player ratings: a puzzle rated 600 is one that players around 600 solve about half the time, so if you are getting most of these you should move up a band.
Solving from a page is good for pattern recognition but not for tracking progress. The rated puzzle trainer serves puzzles matched to your own rating and adjusts as you solve, and the Mistake Trainer builds puzzles from positions you actually got wrong in your own games.
h6 Kxc5 h7
d3 Ke5 d2
a2 h7 a1=Q
Ne4#
Nc5#
a6 f3 a7 Kf5 a8=Q
Nxe6 Kxe6 a6
d3 Kg4 d2
a4 f4 a3 f5 a2 f6 a1=Q
hxg2 a4 g1=Q
Train knight endgame puzzles at your rating →
Knights are poor at fighting passed pawns on the far side of the board, which is what most knight endgames turn on. Tempo and knight placement matter more than material.
Puzzle ratings work like player ratings. A puzzle rated 600 is one that players rated around 600 solve roughly half the time. The puzzles on this page average 639, so they suit 600-rated players.
Yes. Every puzzle on this page, including its solution, is free to view with no account. The rated trainer that tracks your progress and serves puzzles matched to your rating is part of Chess Ramp Premium.