10 knight endgames rated between 1000 and 1199, averaging 1072. Each position below is from a real game, with the solution given underneath — so you can check yourself immediately rather than guessing whether you were right.
Knights are poor at fighting passed pawns on the far side of the board, which is what most knight endgames turn on. Tempo and knight placement matter more than material.
These are pitched at 1000-rated players. Puzzle ratings work like player ratings: a puzzle rated 1000 is one that players around 1000 solve about half the time, so if you are getting most of these you should move up a band.
Solving from a page is good for pattern recognition but not for tracking progress. The rated puzzle trainer serves puzzles matched to your own rating and adjusts as you solve, and the Mistake Trainer builds puzzles from positions you actually got wrong in your own games.
g6 Nc3 g7 Kf7 Kh7 Ne4 g8=Q+
b6+ Kxa6 b7 Ka7 Kc7 Ne6+ Kc8 Kb6 b8=Q+
f2 Nh2 f1=Q Nxf1 Kxf1 e5 h2 e6 h1=Q
e3+ fxe3+ fxe3+ Ke2 Kxc3
Nxd4+ Kb4 Nxf3
f2+ Nxf2 Nf3#
bxa5 Nc4 b7
Kxf4 Ne6+ Kf5
Nc2+ Kc3 Kxc5 Kxc2 Kxc4
Nxb4 Kxb4 Ke5 Kc3 Kxe4
Train knight endgame puzzles at your rating →
Knights are poor at fighting passed pawns on the far side of the board, which is what most knight endgames turn on. Tempo and knight placement matter more than material.
Puzzle ratings work like player ratings. A puzzle rated 1000 is one that players rated around 1000 solve roughly half the time. The puzzles on this page average 1072, so they suit 1000-rated players.
Yes. Every puzzle on this page, including its solution, is free to view with no account. The rated trainer that tracks your progress and serves puzzles matched to your rating is part of Chess Ramp Premium.