10 knight endgames rated between 2000 and 2199, averaging 2067. Each position below is from a real game, with the solution given underneath — so you can check yourself immediately rather than guessing whether you were right.
Knights are poor at fighting passed pawns on the far side of the board, which is what most knight endgames turn on. Tempo and knight placement matter more than material.
These are pitched at 2000-rated players. Puzzle ratings work like player ratings: a puzzle rated 2000 is one that players around 2000 solve about half the time, so if you are getting most of these you should move up a band.
Solving from a page is good for pattern recognition but not for tracking progress. The rated puzzle trainer serves puzzles matched to your own rating and adjusts as you solve, and the Mistake Trainer builds puzzles from positions you actually got wrong in your own games.
b4 axb4 cxb4
g5 Nxf3 g6
b2 Nd2 Nc3 f5 Kxf5
f3 Nd3 Nh1 Kd4 f2
c3 Nf3 Ke4 Nxg5+ Ke3
Ke2 Nc3+ Kxf2
h5 Nc5 h6 Nd7 Kg7 Kxf5 h7
Nxd3 gxh6 Nxf4+ Ke4 Kg4 h7 Ng6
Kc5 Nf6 Kb4 Nxh7 Kxb3
h3 Ne5+ Kb3
Train knight endgame puzzles at your rating →
Knights are poor at fighting passed pawns on the far side of the board, which is what most knight endgames turn on. Tempo and knight placement matter more than material.
Puzzle ratings work like player ratings. A puzzle rated 2000 is one that players rated around 2000 solve roughly half the time. The puzzles on this page average 2067, so they suit 2000-rated players.
Yes. Every puzzle on this page, including its solution, is free to view with no account. The rated trainer that tracks your progress and serves puzzles matched to your rating is part of Chess Ramp Premium.