10 knight endgames rated between 1800 and 1999, averaging 1873. Each position below is from a real game, with the solution given underneath — so you can check yourself immediately rather than guessing whether you were right.
Knights are poor at fighting passed pawns on the far side of the board, which is what most knight endgames turn on. Tempo and knight placement matter more than material.
These are pitched at 1800-rated players. Puzzle ratings work like player ratings: a puzzle rated 1800 is one that players around 1800 solve about half the time, so if you are getting most of these you should move up a band.
Solving from a page is good for pattern recognition but not for tracking progress. The rated puzzle trainer serves puzzles matched to your own rating and adjusts as you solve, and the Mistake Trainer builds puzzles from positions you actually got wrong in your own games.
Nxd4 Kxd4 fxg4 hxg4 h5
Kxf2 Kxc3 e3 Nxd5 e2
Nf2+ Kh4 Nxg4
Nxf5 exf5+ Kf4 Kg6 Ke5
g6 Nc4+ Kf2
e3 Nxg6 e2 Ne5 Ke3
Kb3 Ne6 d2+ Kd1 c2+ Kxd2 Kb2
Ka2 Nd3 b2+ Kc2 b1=Q+
Nxc4 bxc4 a4 Kxg4 a5 bxa5 bxa5
Nxf4+ gxf4 Ke4 h3 Kf3 Kf6 c5
Train knight endgame puzzles at your rating →
Knights are poor at fighting passed pawns on the far side of the board, which is what most knight endgames turn on. Tempo and knight placement matter more than material.
Puzzle ratings work like player ratings. A puzzle rated 1800 is one that players rated around 1800 solve roughly half the time. The puzzles on this page average 1873, so they suit 1800-rated players.
Yes. Every puzzle on this page, including its solution, is free to view with no account. The rated trainer that tracks your progress and serves puzzles matched to your rating is part of Chess Ramp Premium.