10 knight endgames rated between 2200 and 3500, averaging 2362. Each position below is from a real game, with the solution given underneath — so you can check yourself immediately rather than guessing whether you were right.
Knights are poor at fighting passed pawns on the far side of the board, which is what most knight endgames turn on. Tempo and knight placement matter more than material.
These are pitched at 2200+-rated players. Puzzle ratings work like player ratings: a puzzle rated 2200+ is one that players around 2200+ solve about half the time, so if you are getting most of these you should move up a band.
Solving from a page is good for pattern recognition but not for tracking progress. The rated puzzle trainer serves puzzles matched to your own rating and adjusts as you solve, and the Mistake Trainer builds puzzles from positions you actually got wrong in your own games.
d6 Ng7 f5 Ke8 Kc7
b6+ Kd8 Kd6 Nd4 c7+ Kc8 b7+ Kxb7 Kd7 Kb6 c8=Q
Nd4+ Kg6 Nxb5 gxf4+ Kxf4 d2 Nc3
Nxd6 Kxd6 Kxa4 Kc5 Kb3
c7 Nd6+ Kc6 Nc8 Kd7 Nb6+ Kd8 Kxa6 c4 Nxc4 c8=Q+
Ke5 Nc8 Nxf4
a2 Nf5 Nd5 Kg6 a1=Q
Nxf5 Kxf5 Kd7 cxb5 axb5 a4 c4
Ka6 Nd6 g7
Nd5+ Nxd5 Kxd5 b5 e5 fxe5 Kxe5
Train knight endgame puzzles at your rating →
Knights are poor at fighting passed pawns on the far side of the board, which is what most knight endgames turn on. Tempo and knight placement matter more than material.
Puzzle ratings work like player ratings. A puzzle rated 2200+ is one that players rated around 2200+ solve roughly half the time. The puzzles on this page average 2362, so they suit 2200+-rated players.
Yes. Every puzzle on this page, including its solution, is free to view with no account. The rated trainer that tracks your progress and serves puzzles matched to your rating is part of Chess Ramp Premium.