10 knight endgames rated between 1600 and 1799, averaging 1696. Each position below is from a real game, with the solution given underneath — so you can check yourself immediately rather than guessing whether you were right.
Knights are poor at fighting passed pawns on the far side of the board, which is what most knight endgames turn on. Tempo and knight placement matter more than material.
These are pitched at 1600-rated players. Puzzle ratings work like player ratings: a puzzle rated 1600 is one that players around 1600 solve about half the time, so if you are getting most of these you should move up a band.
Solving from a page is good for pattern recognition but not for tracking progress. The rated puzzle trainer serves puzzles matched to your own rating and adjusts as you solve, and the Mistake Trainer builds puzzles from positions you actually got wrong in your own games.
h6 Nf5 h7
Nxf4+ gxf4 Kxc5
f4+ Kxf4 Kxd4
axb5 h2+ Kg2
Ne1+ Kf1 g2+ Kf2 Kh3
Nf4+ Nxf4 c7
f2+ Kf1 e2+ Kxf2 Kd2
Kxb2 Nxd4 exd4 e5 a3 e6 a2 e7 a1=Q
Kb3 Ne3 Kxa4
c6 dxc6 d7 Kxg6 d8=Q
Train knight endgame puzzles at your rating →
Knights are poor at fighting passed pawns on the far side of the board, which is what most knight endgames turn on. Tempo and knight placement matter more than material.
Puzzle ratings work like player ratings. A puzzle rated 1600 is one that players rated around 1600 solve roughly half the time. The puzzles on this page average 1696, so they suit 1600-rated players.
Yes. Every puzzle on this page, including its solution, is free to view with no account. The rated trainer that tracks your progress and serves puzzles matched to your rating is part of Chess Ramp Premium.