10 knight endgames rated between 1400 and 1599, averaging 1477. Each position below is from a real game, with the solution given underneath — so you can check yourself immediately rather than guessing whether you were right.
Knights are poor at fighting passed pawns on the far side of the board, which is what most knight endgames turn on. Tempo and knight placement matter more than material.
These are pitched at 1400-rated players. Puzzle ratings work like player ratings: a puzzle rated 1400 is one that players around 1400 solve about half the time, so if you are getting most of these you should move up a band.
Solving from a page is good for pattern recognition but not for tracking progress. The rated puzzle trainer serves puzzles matched to your own rating and adjusts as you solve, and the Mistake Trainer builds puzzles from positions you actually got wrong in your own games.
Ne6+ Nxe6 Kxe6 b3 f7 b2 f8=Q+
a5+ Kxa5 Kxc5
Ne4+ Nxe4 h1=Q
Nxe4+ Kc1 Nd6
Nc1+ Kb2 Nxa2
Kc2 Nf8 d3+ Kxe3 d2
Nxd4 cxd4 Ke4
c5+ Ke4 Nd6+ Kd3 Kxd5
Nxd7 a3 Nxc5 a2 Nb3 a1=Q Nxa1
Kxh5 e3 fxe3+ Kxe3 Kxg4
Train knight endgame puzzles at your rating →
Knights are poor at fighting passed pawns on the far side of the board, which is what most knight endgames turn on. Tempo and knight placement matter more than material.
Puzzle ratings work like player ratings. A puzzle rated 1400 is one that players rated around 1400 solve roughly half the time. The puzzles on this page average 1477, so they suit 1400-rated players.
Yes. Every puzzle on this page, including its solution, is free to view with no account. The rated trainer that tracks your progress and serves puzzles matched to your rating is part of Chess Ramp Premium.