10 knight endgames rated between 1200 and 1399, averaging 1345. Each position below is from a real game, with the solution given underneath — so you can check yourself immediately rather than guessing whether you were right.
Knights are poor at fighting passed pawns on the far side of the board, which is what most knight endgames turn on. Tempo and knight placement matter more than material.
These are pitched at 1200-rated players. Puzzle ratings work like player ratings: a puzzle rated 1200 is one that players around 1200 solve about half the time, so if you are getting most of these you should move up a band.
Solving from a page is good for pattern recognition but not for tracking progress. The rated puzzle trainer serves puzzles matched to your own rating and adjusts as you solve, and the Mistake Trainer builds puzzles from positions you actually got wrong in your own games.
Ne4+ Ke7 Kxe5
d2 g7 d1=Q
Nc8+ Ka6 b5#
f7 a2 f8=Q
f4+ gxf4 gxf4+ Kxf4 Kxd4
h5+ Kh3 Kxf5 g4+ hxg4+
h6 e4 Nxe4 Nxe4 h7
Kc8 Kb5 b8=Q+
Nc2+ Nxc2 g2 Ne3 g1=Q
Nb6#
Train knight endgame puzzles at your rating →
Knights are poor at fighting passed pawns on the far side of the board, which is what most knight endgames turn on. Tempo and knight placement matter more than material.
Puzzle ratings work like player ratings. A puzzle rated 1200 is one that players rated around 1200 solve roughly half the time. The puzzles on this page average 1345, so they suit 1200-rated players.
Yes. Every puzzle on this page, including its solution, is free to view with no account. The rated trainer that tracks your progress and serves puzzles matched to your rating is part of Chess Ramp Premium.