10 endgame puzzles rated between 1800 and 1999, averaging 1855. Each position below is from a real game, with the solution given underneath — so you can check yourself immediately rather than guessing whether you were right.
Endgame puzzles reward technique over calculation: king activity, passed pawns, and knowing which positions are theoretically won. This is the phase where study translates most directly into rating points.
These are pitched at 1800-rated players. Puzzle ratings work like player ratings: a puzzle rated 1800 is one that players around 1800 solve about half the time, so if you are getting most of these you should move up a band.
Solving from a page is good for pattern recognition but not for tracking progress. The rated puzzle trainer serves puzzles matched to your own rating and adjusts as you solve, and the Mistake Trainer builds puzzles from positions you actually got wrong in your own games.
Nd2+ Qxd2 Rf1+ Qc1 Rfxc1#
Kh6 f3 g7 Ke5 g8=Q
Re6 h5 b3 Kh7 Rxg6 hxg6 b2 g7 b1=Q+
c6 dxc6 d7
Qa1+ Kh2 Be5+ Qxe5+ Qxe5+
gxf5+ Ke5 Re3#
Re1 Rxe1 fxe1=Q Rxe1 Bxe1 b7 Bg3
f4 gxf4 g5 hxg5 h6
Nf2+ Kf5 Nxd1 hxg5+ Kg7
Qxc3 Qxc3 b2
Train endgame puzzles at your rating →
Endgame puzzles reward technique over calculation: king activity, passed pawns, and knowing which positions are theoretically won. This is the phase where study translates most directly into rating points.
Puzzle ratings work like player ratings. A puzzle rated 1800 is one that players rated around 1800 solve roughly half the time. The puzzles on this page average 1855, so they suit 1800-rated players.
Yes. Every puzzle on this page, including its solution, is free to view with no account. The rated trainer that tracks your progress and serves puzzles matched to your rating is part of Chess Ramp Premium.