10 endgame puzzles rated between 1600 and 1799, averaging 1627. Each position below is from a real game, with the solution given underneath — so you can check yourself immediately rather than guessing whether you were right.
Endgame puzzles reward technique over calculation: king activity, passed pawns, and knowing which positions are theoretically won. This is the phase where study translates most directly into rating points.
These are pitched at 1600-rated players. Puzzle ratings work like player ratings: a puzzle rated 1600 is one that players around 1600 solve about half the time, so if you are getting most of these you should move up a band.
Solving from a page is good for pattern recognition but not for tracking progress. The rated puzzle trainer serves puzzles matched to your own rating and adjusts as you solve, and the Mistake Trainer builds puzzles from positions you actually got wrong in your own games.
g4+ Kh2 Kf2 a5 g3+ Kh3 g2
Qf1+ Kh2 Rxg2#
Re8+ Rxe8 dxe8=Q#
Rh1+ Kxh1 Qh7+ Rh5 Qxh5+ Kg1 Qh2+ Kf1 Qh1#
Qg2+ Kxh4 Qh2#
e5+ Kxe5 d6 Rb2 Rxb2
Bc6+ Kf5 Rd5+ Ke6 Rxh5
Rxh5+ Kg6 Qg4#
Kd4 Rxd3+ Kxd3
Qxh5+ Kg2 Qd5+ Kf2 Qxa8
Train endgame puzzles at your rating →
Endgame puzzles reward technique over calculation: king activity, passed pawns, and knowing which positions are theoretically won. This is the phase where study translates most directly into rating points.
Puzzle ratings work like player ratings. A puzzle rated 1600 is one that players rated around 1600 solve roughly half the time. The puzzles on this page average 1627, so they suit 1600-rated players.
Yes. Every puzzle on this page, including its solution, is free to view with no account. The rated trainer that tracks your progress and serves puzzles matched to your rating is part of Chess Ramp Premium.