The Glek System is a variation of the Four Knights Game, catalogued as ECO C47. The line runs 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. g3 d5 5. exd5 Nxd5 6. Bg2 Nxc3 7. bxc3, reaching the position shown below after 13 half-moves.
Black holds the centre with pawns on e5. Development is level at three minor pieces each. It is Black to move after seven moves. White has doubled pawns on the c-file; White’s a-file pawn is isolated.
On the Four Knights Game generally: A symmetrical opening leading to equal but interesting positions. Good for beginners.
You can play through this variation move by move in your browser — Learn mode walks the line with an explanation at each step, and Drill mode replays it from memory so you find out whether you actually know it. No account is required.
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The Glek System goes 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. g3 d5 5. exd5 Nxd5 6. Bg2 Nxc3 7. bxc3. It is a variation of the Four Knights Game and is catalogued as ECO C47.
The Glek System is ECO C47. ECO codes group openings by their move order, so nearby codes cover closely related lines of the Four Knights Game.
Stockfish evaluates the position after 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6 4. g3 d5 5. exd5 Nxd5 6. Bg2 Nxc3 7. bxc3 at -0.10 at depth 18, which is balanced. Engine evaluation is only a starting point — at club level the practical value of a line is mostly about whether you know its plans better than your opponent does.
Black holds the centre with pawns on e5. Development is level at three minor pieces each. It is Black to move. White has doubled pawns on the c-file; White’s a-file pawn is isolated.