10 pawn endgames rated between 1800 and 1999, averaging 1873. Each position below is from a real game, with the solution given underneath — so you can check yourself immediately rather than guessing whether you were right.
Pure pawn endgames come down to counting, key squares, and the outside passed pawn. They are the most learnable endgames — the same handful of patterns decide almost all of them.
These are pitched at 1800-rated players. Puzzle ratings work like player ratings: a puzzle rated 1800 is one that players around 1800 solve about half the time, so if you are getting most of these you should move up a band.
Solving from a page is good for pattern recognition but not for tracking progress. The rated puzzle trainer serves puzzles matched to your own rating and adjusts as you solve, and the Mistake Trainer builds puzzles from positions you actually got wrong in your own games.
Kh6 f3 g7 Ke5 g8=Q
f4 gxf4 g5 hxg5 h6
Kd3 Ke5 a4 b4 Kc4 d3 Kxd3
Kd7 Kf6 h3 f4 h2
a6 Kc7 bxc5 b4 Kxd4
c4 bxc4 bxa4
g4 hxg4 hxg4 g3+ Kf3 c4 Kxf2 Ka6 e3 c5 e2
hxg5+ Kxg5 Kxe5 h5 gxh5
Kc4 Kd2 Kb3
Kd5 h5 Ke4
Train pawn endgame puzzles at your rating →
Pure pawn endgames come down to counting, key squares, and the outside passed pawn. They are the most learnable endgames — the same handful of patterns decide almost all of them.
Puzzle ratings work like player ratings. A puzzle rated 1800 is one that players rated around 1800 solve roughly half the time. The puzzles on this page average 1873, so they suit 1800-rated players.
Yes. Every puzzle on this page, including its solution, is free to view with no account. The rated trainer that tracks your progress and serves puzzles matched to your rating is part of Chess Ramp Premium.