10 interference motifs rated between 1600 and 1799, averaging 1680. Each position below is from a real game, with the solution given underneath — so you can check yourself immediately rather than guessing whether you were right.
Interference cuts the line between a defender and what it defends by putting a piece in the way, often a piece that can simply be captured. It is one of the rarest motifs in practical play and one of the most satisfying to find.
These are pitched at 1600-rated players. Puzzle ratings work like player ratings: a puzzle rated 1600 is one that players around 1600 solve about half the time, so if you are getting most of these you should move up a band.
Solving from a page is good for pattern recognition but not for tracking progress. The rated puzzle trainer serves puzzles matched to your own rating and adjusts as you solve, and the Mistake Trainer builds puzzles from positions you actually got wrong in your own games.
Rd3 Qf4 Rdxc3
Qh1+ Kf2 Qxh2+ Ke3 Qxb2
Rxh6+ Kg7 Kxg4
Qa8+ Kd7 Rxh7+ Ke8 Rh8+
e7+ Ke8 Qxb7 Nf3+ Qxf3
Rc6+ Kd5 Rd7+ Ke5 Rxe7+
Qd7+ Kg8 Qxc8+ Bd8 Qxd8+
Bf3 Qf4 Rxd1
d5 Qxe5 Rxb7
Rxe1+ Kxe1 Qg1+ Kd2 Qxg2+ Kc1 Qxc2+
Train interference puzzles at your rating →
Interference cuts the line between a defender and what it defends by putting a piece in the way, often a piece that can simply be captured. It is one of the rarest motifs in practical play and one of the most satisfying to find.
Puzzle ratings work like player ratings. A puzzle rated 1600 is one that players rated around 1600 solve roughly half the time. The puzzles on this page average 1680, so they suit 1600-rated players.
Yes. Every puzzle on this page, including its solution, is free to view with no account. The rated trainer that tracks your progress and serves puzzles matched to your rating is part of Chess Ramp Premium.