10 endgame puzzles rated between 2200 and 3500, averaging 2302. Each position below is from a real game, with the solution given underneath — so you can check yourself immediately rather than guessing whether you were right.
Endgame puzzles reward technique over calculation: king activity, passed pawns, and knowing which positions are theoretically won. This is the phase where study translates most directly into rating points.
These are pitched at 2200+-rated players. Puzzle ratings work like player ratings: a puzzle rated 2200+ is one that players around 2200+ solve about half the time, so if you are getting most of these you should move up a band.
Solving from a page is good for pattern recognition but not for tracking progress. The rated puzzle trainer serves puzzles matched to your own rating and adjusts as you solve, and the Mistake Trainer builds puzzles from positions you actually got wrong in your own games.
Qd1+ Qf1 Rc1 h3 Qxf1+
Be5+ Rxe5 Qf4+ g3 Qxe5 Qxe5 Rxe5
b6 axb6 cxb6 Ke6 Ba6 bxa6 b7
Re8+ Nxe8 Rxe8+ Kg7 f6+ Kg6 Rg8#
e2 Rdg5+ Kf7
Qb1+ Kh2 Qf1 Rc8+ Kh7 Qc2+ g6 f3 Ne2 Qxe2 Qxe2
Ra8 Bxf6 Kxf6
Qxa3 Rxe1 Qb4+ Ka1 Qxe1+
Rd7 Qe5+ Kf7 Qh8 d1=Q
a5 Kb5 b4 fxg5 Kxe5
Train endgame puzzles at your rating →
Endgame puzzles reward technique over calculation: king activity, passed pawns, and knowing which positions are theoretically won. This is the phase where study translates most directly into rating points.
Puzzle ratings work like player ratings. A puzzle rated 2200+ is one that players rated around 2200+ solve roughly half the time. The puzzles on this page average 2302, so they suit 2200+-rated players.
Yes. Every puzzle on this page, including its solution, is free to view with no account. The rated trainer that tracks your progress and serves puzzles matched to your rating is part of Chess Ramp Premium.