The Euwe Defense, Zilbermints Gambit is a variation of the Blackmar-Diemer Gambit Accepted, catalogued as ECO D00. The line runs 1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3 5. Nxf3 e6 6. Bg5 Be7 7. Bd3 Nc6 8. O-O Nxd4 9. Kh1, reaching the position shown below after 17 half-moves.
The four central squares are empty of pawns, so the fight for them is being conducted by pieces. Development is level at four minor pieces each, and Black is up two points of material. It is Black to move after nine moves. The d-file file is fully open.
On the Blackmar-Diemer Gambit Accepted generally: ECO D00. A chess opening with 21 known variations.
You can play through this variation move by move in your browser — Learn mode walks the line with an explanation at each step, and Drill mode replays it from memory so you find out whether you actually know it. No account is required.
See all 21 Blackmar-Diemer Gambit Accepted variations →
The Euwe Defense, Zilbermints Gambit goes 1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3 5. Nxf3 e6 6. Bg5 Be7 7. Bd3 Nc6 8. O-O Nxd4 9. Kh1. It is a variation of the Blackmar-Diemer Gambit Accepted and is catalogued as ECO D00.
The Euwe Defense, Zilbermints Gambit is ECO D00. ECO codes group openings by their move order, so nearby codes cover closely related lines of the Blackmar-Diemer Gambit Accepted.
Stockfish evaluates the position after 1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3 5. Nxf3 e6 6. Bg5 Be7 7. Bd3 Nc6 8. O-O Nxd4 9. Kh1 at -0.97 at depth 18, which is a small but real edge for Black. Engine evaluation is only a starting point — at club level the practical value of a line is mostly about whether you know its plans better than your opponent does.
The four central squares are empty of pawns, so the fight for them is being conducted by pieces. Development is level at four minor pieces each, and Black is up two points of material. It is Black to move. The d-file file is fully open.