10 rook endgames rated between 1800 and 1999, averaging 1851. Each position below is from a real game, with the solution given underneath — so you can check yourself immediately rather than guessing whether you were right.
Rook endgames are the most common endgame in chess and the least intuitive. Activity beats material more often here than anywhere else — a rook on the seventh is frequently worth a pawn or more.
These are pitched at 1800-rated players. Puzzle ratings work like player ratings: a puzzle rated 1800 is one that players around 1800 solve about half the time, so if you are getting most of these you should move up a band.
Solving from a page is good for pattern recognition but not for tracking progress. The rated puzzle trainer serves puzzles matched to your own rating and adjusts as you solve, and the Mistake Trainer builds puzzles from positions you actually got wrong in your own games.
c6 dxc6 d7
gxf5+ Ke5 Re3#
Rc7+ Kh8 f6
f5+ gxf5 gxf5+ Kd7 Rxd6+ Kxd6 Kg4
b3 f5 Rb1
Rd4+ Kb5 Rxa4 Kxa4 Kd6
Rh3+ Kg2 Rxh7
Rxg7 Kd8 Rg4 Rb1 Rxc4 Kc7 Rb4
Rxh3+ Rxh3 g4+ Kf2 gxh3
Rb1+ Kf2 d2
Train rook endgame puzzles at your rating →
Rook endgames are the most common endgame in chess and the least intuitive. Activity beats material more often here than anywhere else — a rook on the seventh is frequently worth a pawn or more.
Puzzle ratings work like player ratings. A puzzle rated 1800 is one that players rated around 1800 solve roughly half the time. The puzzles on this page average 1851, so they suit 1800-rated players.
Yes. Every puzzle on this page, including its solution, is free to view with no account. The rated trainer that tracks your progress and serves puzzles matched to your rating is part of Chess Ramp Premium.