10 pins rated between 400 and 799, averaging 754. Each position below is from a real game, with the solution given underneath — so you can check yourself immediately rather than guessing whether you were right.
A pin freezes a piece: it cannot move without exposing something more valuable behind it. An absolute pin is against the king, so the pinned piece legally cannot move at all; a relative pin is against a queen or rook, where moving is legal but loses material. The practical skill is not spotting the pin — it is piling more attackers onto the pinned piece while it cannot run.
These are pitched at beginners. Puzzle ratings work like player ratings: a puzzle rated 600 is one that players around 600 solve about half the time, so if you are getting most of these you should move up a band.
Solving from a page is good for pattern recognition but not for tracking progress. The rated puzzle trainer serves puzzles matched to your own rating and adjusts as you solve, and the Mistake Trainer builds puzzles from positions you actually got wrong in your own games.
Rd1#
Re8#
Qf5 Qxf5+ Kxf5
Rxf1+ Rxf1 Rxf1#
Ra1 Rc8+ Kh7 h3 Rxb1+
Rc1 Qxc1 Bxc1
Rf1#
Bc5 Qxc5 bxc5
Re8+ Rxe8 Rxe8#
Rxe7 Qxe7+ Kxe7
Train pin puzzles at your rating →
A pin freezes a piece: it cannot move without exposing something more valuable behind it. An absolute pin is against the king, so the pinned piece legally cannot move at all; a relative pin is against a queen or rook, where moving is legal but loses material. The practical skill is not spotting the pin — it is piling…
Puzzle ratings work like player ratings. A puzzle rated 600 is one that players rated around 600 solve roughly half the time. The puzzles on this page average 754, so they suit beginners.
Yes. Every puzzle on this page, including its solution, is free to view with no account. The rated trainer that tracks your progress and serves puzzles matched to your rating is part of Chess Ramp Premium.