10 in-between moves rated between 400 and 799, averaging 767. Each position below is from a real game, with the solution given underneath — so you can check yourself immediately rather than guessing whether you were right.
An intermezzo — an in-between move, also called zwischenzug — inserts a more forcing move before making the move that seemed forced. Recapturing immediately is the instinct these puzzles are built to break: check whether a check or a bigger threat comes first.
These are pitched at 600-rated players. Puzzle ratings work like player ratings: a puzzle rated 600 is one that players around 600 solve about half the time, so if you are getting most of these you should move up a band.
Solving from a page is good for pattern recognition but not for tracking progress. The rated puzzle trainer serves puzzles matched to your own rating and adjusts as you solve, and the Mistake Trainer builds puzzles from positions you actually got wrong in your own games.
Nxe2+ Bxe2 Rxf4
Nxf3+ Qxf3 Qxe5
Bxc6+ bxc6 Qxd4
Nxf3+ gxf3 Qxf6
Re8+ Kh7 Bxf5#
Nxf6+ gxf6 hxg4
Rxe6 Rxe6 Rxc7
Rxd8 Rxd8 Bxe5
Rxf8+ Kh7 Rxe6
Nxf3+ Qxf3 Qxe5
Train intermezzo puzzles at your rating →
An intermezzo — an in-between move, also called zwischenzug — inserts a more forcing move before making the move that seemed forced. Recapturing immediately is the instinct these puzzles are built to break: check whether a check or a bigger threat comes first.
Puzzle ratings work like player ratings. A puzzle rated 600 is one that players rated around 600 solve roughly half the time. The puzzles on this page average 767, so they suit 600-rated players.
Yes. Every puzzle on this page, including its solution, is free to view with no account. The rated trainer that tracks your progress and serves puzzles matched to your rating is part of Chess Ramp Premium.