Caro-Kann, Panov-Botvinnik Attack: Gunderam Attack (B13)

The Gunderam Attack is a variation of the Caro-Kann, Panov-Botvinnik Attack, catalogued as ECO B13. The line runs 1. e4 c6 2. d4 d5 3. exd5 cxd5 4. c4 Nf6 5. c5, reaching the position shown below after 9 half-moves.

Both sides have pawns in the centre (White on d4, Black on d5). Development is level at zero minor pieces each. It is Black to move after five moves.

On the Caro-Kann, Panov-Botvinnik Attack generally: White transforms the Caro-Kann into an isolated queen's pawn position with c4. A dynamic approach that creates open piece play.

You can play through this variation move by move in your browser — Learn mode walks the line with an explanation at each step, and Drill mode replays it from memory so you find out whether you actually know it. No account is required.

Caro-Kann, Panov-Botvinnik Attack: Gunderam Attack — position after c5 a8b7c6d5e4f3g2h1
Position after 1. e4 c6 2. d4 d5 3. exd5 cxd5 4. c4 Nf6 5. c5

Move order

#WhiteBlack
1e4c6
2d4d5
3exd5cxd5
4c4Nf6
5c5

ECO: B13

Stockfish: -0.27 at depth 18

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Position characteristics

Related Caro-Kann, Panov-Botvinnik Attack lines

Frequently asked questions

What are the moves of the Gunderam Attack?

The Gunderam Attack goes 1. e4 c6 2. d4 d5 3. exd5 cxd5 4. c4 Nf6 5. c5. It is a variation of the Caro-Kann, Panov-Botvinnik Attack and is catalogued as ECO B13.

What is the ECO code for the Gunderam Attack?

The Gunderam Attack is ECO B13. ECO codes group openings by their move order, so nearby codes cover closely related lines of the Caro-Kann, Panov-Botvinnik Attack.

Is the Gunderam Attack good for White?

Stockfish evaluates the position after 1. e4 c6 2. d4 d5 3. exd5 cxd5 4. c4 Nf6 5. c5 at -0.27 at depth 18, which is a slight pull for Black, within normal opening margins. Engine evaluation is only a starting point — at club level the practical value of a line is mostly about whether you know its plans better than your opponent does.

What kind of position does the Gunderam Attack lead to?

Both sides have pawns in the centre (White on d4, Black on d5). Development is level at zero minor pieces each. It is Black to move.